MINECRAFT AS AN AGILE GAMIFIED METHODOLOGY FOR SCHOOL REINFORCEMENT

BUILDING KNOWLEDGE THROUGH A VIRTUAL CITY

Authors

  • Wilson de Oliveira da Costa QI Faculdade e Escola Técnica
  • Júlia Gularte

Abstract

This article presents an innovative pedagogical proposal that uses the game Minecraft as an agile gamified methodology for school reinforcement in elementary school classes. The initiative was implemented with students aged 6 to 17 enrolled in the SCFV – Service for Coexistence and Strengthening of Bonds, integrating content from the Brazilian National Common Curricular Base (BNCC) into a playful and interdisciplinary experience. The collective construction of a virtual city served as the thematic axis for the development of cognitive, socio-emotional, and curricular skills, with differentiation between “peaceful” and “survival” modes according to age group. The results indicate a significant increase in student engagement, improved understanding of content, and strengthened autonomy and collaboration. The proposal reinforces the potential of educational technologies as transformative tools in the teaching-learning process.

Published

2025-08-08

How to Cite

de Oliveira da Costa, W., & Gularte, J. (2025). MINECRAFT AS AN AGILE GAMIFIED METHODOLOGY FOR SCHOOL REINFORCEMENT : BUILDING KNOWLEDGE THROUGH A VIRTUAL CITY. REFAQI - REVISTA DE GESTÃO EDUCAÇÃO E E TECNOLOGIA, 18(1). Retrieved from https://refaqi.faqi.edu.br/index.php/refaqi/article/view/264